forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 128
Open
Labels
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritization
Description
Prerequisites
- I have searched for similar issues and confirmed this is not a duplicate
Game Version
- Command & Conquer Generals
- Command & Conquer Generals: Zero Hour
- Other (please specify below)
Bug Description
Ground units freezes after max amount of pathfindcells is reached.
Games tend to freeze up faster if there are loads of buildings in the map like markets and stuff. But the bigger the area of a building is the more pathfindcells is claims and the faster the units will freeze up.
Before reaching the pathfindcell limit
2025-12-12.21-15-29.mp4
After the pathfindcell limit
2025-12-12.21-15-41.mp4
Related to #1985
Reproduction Steps
- Start a new game best to do this on a big map.
- Place loads of structure scaffold best is to use the USA airfield. Around a 100-150 of these should do the job
- watch your units freeze up
- cancel a scaffold again at the moment it freezes so you can see some units being able to move again.
Additional Context
No response
Metadata
Metadata
Assignees
Labels
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritization