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Adding texture guidelines#60

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Skyaero42 merged 1 commit intoTheSuperHackers:mainfrom
Skyaero42:texture-guidelines
Jul 13, 2025
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Adding texture guidelines#60
Skyaero42 merged 1 commit intoTheSuperHackers:mainfrom
Skyaero42:texture-guidelines

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@Skyaero42
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Combines the work of @DevGeniusCode in #23 with the comments by @xezon and myself, plus the additional content provided by @xezon in #21, edited by me (and Chatgippity) for better readability.

@Skyaero42 Skyaero42 requested review from a user and xezon July 11, 2025 19:09
@Skyaero42 Skyaero42 self-assigned this Jul 11, 2025
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ghost commented Jul 11, 2025

Looks good to me. I can't speak about doing textures for this game, as I don't know anything about that.

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# Texture Guidelines

In *Generals Zero Hour*, there are several variations of textures adapted to different seasons, weather conditions,
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Random question, does this also apply to Generals aswell? Or are there differences?

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You are right. We also usually write either Generals or Zero hour, so I have now named is Command & Conquer Generals and Zero Hour as we do in the rest of this wiki.

@Skyaero42 Skyaero42 force-pushed the texture-guidelines branch 5 times, most recently from ac31f46 to 0e928e4 Compare July 12, 2025 18:53
@Skyaero42 Skyaero42 force-pushed the texture-guidelines branch from 0e928e4 to 66efbee Compare July 12, 2025 18:54
@Skyaero42 Skyaero42 merged commit 70f6a3d into TheSuperHackers:main Jul 13, 2025
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Document rules for Texture Restoration and PSD layer names

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