Skip to content

Timothy-Needs-to-Die/TimothE

Repository files navigation

TimothE Logo

The TimothE Engine

The TimothE Engine is a 2D simulation role-playing engine built to assist in the construction of two-dimensional role-playing games being developed by Group #7 to include genre specific characteristics and tools.

The engine is making use of the OpenGL 3.3 application programming interface (API) to perform rendering and handle graphics.

This engine is a WORK IN PROGRESS

Libraries

The libraries currently being used within the engine are:

  • GFLW
  • GLEW
  • OpenGL 3.3
  • ImGui-docker branch
  • FMOD
  • FreeType
  • GLM

Authors

Team Member Role Username
Adam Harris Lead Programmer AdamHarris-GamesProgrammer
Benji Rea Project Manager benji-rea
Toby Coles Audio Lead Toby-Coles
Isaac Dunn AI Lead IsaacdmDunn
Ryan Goldsmith Gameplay Programmer ryangoldsmith
Lucy Eames UI Lead LucyEames
Jacob Dexter Graphics Lead JacobDexter
Jack Dobie AI Programmer JackDobie

About

The TimothE Game Engine,

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 10