Godot 4.2 migration #4
Draft
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Mainly following https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.html
Currently, the main stopper is
space.cast_motion(params)seem to be working differently than it was in Godot 3. It returns[1,1]when road wheels collide with the floor. This makes M113 to fall through the floor. So I keep this PR in draft until I come up with fix for that.GDCustomRaycastVehicle.DEBUG.2024-05-16.14-22-24.mp4