Few questions about procedural generation and saving on export #774
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Hi,
Thanks for the addon, looks and feel amazing. |
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Regions can be added and removed on demand. There may be a delay regenerating the region map when you call update_maps if there are a lot of regions. As for doing it when the camera moves, that's on you. We don't control your camera. We only track it to set our LODs.
Memory is consumed for all of the regions you create. This system allows you to have a large terrain avoiding paying for regions that might be under water and unused.
That's a Godot question. In Out of the Ashes, we save and load our game to a file without issue. If you mean load or save regions, the API allows you to load region data. Godot allows you to save or load any data to disk.
You should read the Data API.
That's a good idea that is worth considering. Thanks. |
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Regions can be added and removed on demand. There may be a delay regenerating the region map when you call update_maps if there are a lot of regions.
As for doing it when the camera moves, that's on you. We don't control your camera. We only track it to set our LODs.
Memory is consumed for all of the regions you create. This system allows you to have a large terrain avoiding paying for regions that might be under water and unused.