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I would like to know if this can be used to procedural generation on demand, like when the camera moves, i generate regions on code and send it to the terrain, also can i remove them, on the fly, all without saving ?

Regions can be added and removed on demand. There may be a delay regenerating the region map when you call update_maps if there are a lot of regions.

As for doing it when the camera moves, that's on you. We don't control your camera. We only track it to set our LODs.

Does it works well on memory:

Memory is consumed for all of the regions you create. This system allows you to have a large terrain avoiding paying for regions that might be under water and unused.

Can i choo…

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Answer selected by EduardoLemos567
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