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Document Godot 4.5 workaround for texture flicker#935

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TokisanGames merged 1 commit intoTokisanGames:mainfrom
Only-Time-Will-Tell-Studios:main
Feb 9, 2026
Merged

Document Godot 4.5 workaround for texture flicker#935
TokisanGames merged 1 commit intoTokisanGames:mainfrom
Only-Time-Will-Tell-Studios:main

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@ChampionX1001
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I had the issue #302 as well, and went to the documentation to see how to fix it. Upon discovering I could not use FSR 2.2, I was distraught, as I needed upscaling to run my heavy project on my potato. I was certain that Godot 4.5 had introduced a motion vector fix specifically for issues like this. After an hour of scouring the internet, I found issue 302 and learned that building Terrain3D against 4.5 would allow me to use FSR 2.2.

For other poor souls like me who need their games to support potato pcs and want to use Terrain3D, updating the documentation to reflect this temporary fix would be beneficial.

@TokisanGames
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You made this PR from your main branch. Never do that. Always make a separate branch.
You've also disallowed maintainers from editing your PR. Also never do that. Now I can't modify it. Please merge in my suggestion and squash again so I can merge the PR.

Update troubleshooting.md

Update troubleshooting.md

Co-Authored-By: Cory Petkovsek <632766+TokisanGames@users.noreply.github.com>
@ChampionX1001
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Sorry, I am a little new to opening PRs to upstream repos. I didn't even know that disallowing maintainers from editing was option, and didn't know that was the default. Thank you for informing me

Merged your suggestion and its squashed

@ChampionX1001
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@TokisanGames I just learned something. After a little research, I discovered that Github automatically blocks maintainers from editing PRs if the fork lives in another organization. And I can't change it to allow maintainers to edit.

My fork of Terrain3D lives in my studio's organization for keeping thins organized and collaboration between my own team members. But due to this, I can't enable maintainers from editing my PRs.

I'll figure out a workaround to this or just fork it to a personal repo

@TokisanGames
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Thank you

@TokisanGames TokisanGames merged commit 8ff2db7 into TokisanGames:main Feb 9, 2026
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2 participants