Create dummy texture array to stop error spam#940
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Fixes #924
Prints version on debug
This is only a partial fix so far. A dummy texture array is fed into the ground texture arrays, which solves the error spam when assets is empty.
However the same trick doesn't work for the maps arrays. I haven't figured out why yet. Perhaps the other arrays need dummy values. Perhaps some injected code is triggering it. I've started hacking up the shader and material to eliminate uniforms.