Add MP2026_01 KORTZ CENTER HEIST vehicles & peds - #653
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Add new vehicle model entries for the Kortz Center Heist (MP2026_01) DLC (e.g., MERULA, ESTRIDE, WARDEN, DRIFTDOMINATOR8, CARTUCCIA, HORUS, LRCGT, VELENOGT, CARACARA3, LAUFER, POLIGNUS) to vMenu/data/VehicleData.cs (comments note required builds). Update vMenu/menus/PlayerAppearance.cs with new cutscene/ped mappings for MP2026_01 characters (csb_faber_03, csb_rae, ig_alec, ig_faber_03, ig_rafdeangelis_02, ig_rae, ig_pernell_moss_02, s_m_m_kortzsecurity_01, etc.).
Remove a trailing space from the key "csb_faber_02" and update the cutscene mapping for "csb_faber_03" from "FaberCutscene" to "FaberCutscene_03". This corrects identifier mismatches and ensures the proper cutscene mapping for the related NPCs.
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Required changesAdd the missing vehicleAdd "TRFLAT2", // KORTZ CENTER HEIST (MP2026_01) DLC - Requires b3889Fix the ped display namesUpdate the following mappings to match the naming convention used by the surrounding entries: ["csb_faber_02"] = "Faber02Cutscene",
["csb_faber_03"] = "Faber03Cutscene",
["csb_rae"] = "RaeCutscene",
["csb_rafdeangelis_02"] = "RafDeAngelis02Cutscene",
["ig_alec"] = "Alec",
["ig_rafdeangelis_02"] = "RafDeAngelis02",
["ig_rae"] = "Rae",
["s_m_m_kortzsecurity_01"] = "KortzSecurity01SMM",Also move |
…haelCoding25 for the help Adds the TRFLAT2 trailer model for the KORTZ Center Heist DLC and fixes renamed MP2026 character and cutscene entries in PlayerAppearance. This update aligns the menu with the latest asset naming conventions for Faber, Rae, RafDeAngelis, Alec, and Kortz security models.
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done changes thxs for the help |
Contributor
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np, LGTM |
Corrects the commented DLC identifier for the Newspaper weapon permission in the permissions config. The note now reflects the current MP2025_02 DLC value (3751), keeping the config comment aligned with the actual asset ID.
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Add new vehicle model entries for the Kortz Center Heist (MP2026_01) DLC (e.g., MERULA, ESTRIDE, WARDEN, DRIFTDOMINATOR8, CARTUCCIA, HORUS, LRCGT, VELENOGT, CARACARA3, LAUFER, POLIGNUS) to vMenu/data/VehicleData.cs (comments note required builds). Update vMenu/menus/PlayerAppearance.cs with new cutscene/ped mappings for MP2026_01 characters (csb_faber_03, csb_rae, ig_alec, ig_faber_03, ig_rafdeangelis_02, ig_rae, ig_pernell_moss_02, s_m_m_kortzsecurity_01, etc.).