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Version 1.2.8 (Installer)

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@Lwmte Lwmte released this 13 Dec 12:40
· 14 commits to master since this release

GENERAL:

  1. New TombIDE project, which serves as much more advanced and intuitive replacement for NG center.
  2. Completely reworked sound system, which mimics original TRLE workflow, with XML files being natively used instead of sounds.txt and sfx/sam.
  3. New overhauled SoundTool application which allows to import .sfx, .txt files and edit XML files used with new sound system.
  4. Ability to change UI brightness in Tomb Editor, WadTool and SoundTool.

TE:
New features:

  1. Ability to merge statics into room geometry, with optional conversion of vertex shades to vertex effects.
  2. New object type - ghost block. Used to create "ghost collision" without any visible geometry.
  3. Added room tags and tag-specific functions (search, select, set ambient light, move).
  4. Ability to change light interpolation mode (portal shade) between rooms - sharp-cut or smooth.
  5. Added previously missing mist light effect.
  6. An option to switch on/off room lights for imported geometry.
  7. "Make new room" command and option.
  8. "Select previous room" command and option (similar to NGLE "Go back old room").
  9. Room multiselection and ability to move selected rooms at once in 3D mode and in depth bar.
  10. Ability to set all unmerged static mesh ambient colours to room ambient colour.
  11. Dedicated triggers search scope in search window.
  12. New PRJ import dialog with project-specific options moved out of editor options (flyby mousepatch, texture correction).
  13. Added dedicated shortcut keys for all blending modes.
  14. Menu option to create itemgroups to use within TRNG scripts.
  15. An option to automatically switch skybox on if transparent texture is applied in the room.
  16. Optional single-instance mode.
  17. Ability to specify button highlight colour.
  18. Ready-to-use color scheme presets.

Bugfixes:

  1. Fixed serious pathfinding issues which caused weird AI behaviour.
  2. Fixed portal room flickering.
  3. Fixed light interpolation between flipped rooms.
  4. Fixed sinks behaviour.
  5. Fixed Lara start position behaviour.
  6. Restored ability to set FPS for TRNG anim textures.
  7. Fixed several room vertex effect bugs, including water waves.
  8. Enabled real font/sky preview in level settings.
  9. Properly remap TRNG extended soundmap sounds (e.g. boat sounds).
  10. Fixed potential crashes while horizontally moving rooms with portals.
  11. Fixed flyby cameras roll inversion.
  12. Proper enumeration for NG flipeffect #71 onwards.
  13. Editing wall portal geometry on flipped room is now possible.
  14. Don't select invisible room parts in 2D map.
  15. Workaround to properly parse prjs with renamed objects, like FISH->LOCUST_EMITTER or NEW_ITEM5->CLASSIC_ROLLINGBALL.
  16. Filter out fake collisional TRNG triggers on prj import.
  17. Properly populate initial trigger parameters with ConditionNg trigger type.
  18. Properly import ConditionNg triggers in prjs.
  19. Don't autoswitch to selected item in trigger target combobox.
  20. Don't select broken degenerate texture area while clicking outside of texture map.
  21. Texture sounds of NGLE "BigTexture" projects are properly assigned on import.

WT:

  1. Import animations in FBX and COLLADA formats.
  2. Completely overhauled main window
  3. Completely overhauled animation editor:
  1. New timeline with selection, dynamic highlight, mouse warping and transport controls.
  2. Undo and redo.
  3. Realtime sound previews with 3 modes: land, land + material footsteps, water.
  4. Realtime animcommand editing.
  5. Live preview for in-game animation speed.
  6. Selection-based position and translation controls.
  7. Simple animation modes to create basic animations: linear, smooth and symmetric.
  8. Batch find & replace animcommands.
  9. Chain playback mode (loop through NextAnimation/NextFrame values).
  10. Human-readable animation names and state ID names with ability to search and filter by name.
  11. Ability to resample animation.
  12. Extensive bounding box controls, including mesh-based autogeneration and inflation/deflation.
  1. Added options window.
  2. Fix TR1 levels animation import.
  3. Fix TR1-3 colored faces import.