Version 1.3.10 (Installer + zip + patch)
Tomb Editor:
- Added level statistics in the bottom of main view. Blue highlight signals a limit exceed.
- Show actual 15-bit lighting for TR3-4 targets and grayscale lighting for TR1-2 targets.
- Apply double-sided attribute for imported geometry, if any.
- Properly show double-sided and blending mode attributes for objects.
- Change default FPS for animated textures to 16 to comply with NGLE defaults.
- An option to reset texture attributes when new selection is done in texture map.
- An option to display warning if double-sided texture is applied to a single-sided face.
- Cleaner font rendering in 3D window.
- Fix room ambient lighting not updating after undo.
- Fix invalid hidden object picking.
- Fix occasional exceptions while using "split sector-based object" function.
- Fix rendering crashes with invalid vertex buffers.
SoundTool:
- Fix incorrect pitch preview.
WadTool:
- Add alt + double click hotkey in source wad panel to copy object to different slot.
- Fix additive blending attribute not being imported correctly.