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Version 1.3.11 (Installer + zip + patch)

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@Lwmte Lwmte released this 21 Feb 10:12
· 6 commits to master since this release

Tomb Editor:

  • Added "copy object statistics" function which copies counts of placed objects into clipboard.
  • Level settings option to remove unused statics and moveables from level file.
  • Implement color tint for imported geometry.
  • Import double-sided face attributes via material name prefix.
  • Export additive blending properly for MQO.
  • Added separate "delete all lights" function.
  • Make "delete all objects" and "delete all triggers" functions aware of room selection.
  • Hide internally used objects such as LARA_SKIN from item browser.
  • Don't reset room selection while switching between objects in search window.
  • Address precision loss in vertex positions for reimported room geometry.
  • Ability to disable "digged" descriptions in autogenerated room names.
  • Display slot names in mesh conversion errors instead of numerical IDs.
  • Preserve item selection if available, if loaded wad list was changed.
  • Several minor UI fixes.
  • Fix animated textures not being remapped with default scale.
  • Fix static mesh intensity for TR2 target.
  • Fix incorrect default hotkey for switching blend mode.
  • Fix exception when find & replace objects dialog was opened with trigger selected.
  • Fix exception when script with invalid flipeffect ID is imported into trigger window.
  • Fix mousewheel zoom speed not being updated in options window.
  • Fix inconsistent 3D view descriptions for sinks and locked cameras.

WadTool:

  • Export static and moveable meshes with textures to all supported 3D formats.
  • Fix incorrect bounding sphere coordinates for objects imported from compiled levels.