Version 1.3.11 (Installer + zip + patch)
Tomb Editor:
- Added "copy object statistics" function which copies counts of placed objects into clipboard.
- Level settings option to remove unused statics and moveables from level file.
- Implement color tint for imported geometry.
- Import double-sided face attributes via material name prefix.
- Export additive blending properly for MQO.
- Added separate "delete all lights" function.
- Make "delete all objects" and "delete all triggers" functions aware of room selection.
- Hide internally used objects such as LARA_SKIN from item browser.
- Don't reset room selection while switching between objects in search window.
- Address precision loss in vertex positions for reimported room geometry.
- Ability to disable "digged" descriptions in autogenerated room names.
- Display slot names in mesh conversion errors instead of numerical IDs.
- Preserve item selection if available, if loaded wad list was changed.
- Several minor UI fixes.
- Fix animated textures not being remapped with default scale.
- Fix static mesh intensity for TR2 target.
- Fix incorrect default hotkey for switching blend mode.
- Fix exception when find & replace objects dialog was opened with trigger selected.
- Fix exception when script with invalid flipeffect ID is imported into trigger window.
- Fix mousewheel zoom speed not being updated in options window.
- Fix inconsistent 3D view descriptions for sinks and locked cameras.
WadTool:
- Export static and moveable meshes with textures to all supported 3D formats.
- Fix incorrect bounding sphere coordinates for objects imported from compiled levels.