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Version 1.4 (Installer + zip + patch)

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@Lwmte Lwmte released this 24 Aug 17:56
· 6 commits to master since this release

Tomb Editor:

  • Select multiple objects by Ctrl+click or from block selection (Ctrl+drag mouse on the blocks):
    • Bulk position change.
    • Bulk rotate individually or around root object by holding Alt key.
    • Bulk delete and copy-paste.
    • Batch triggering in dxtre3d style, including key/switch trigger type autodetection.
  • Hotkeys for quick in-place search for rooms (Shift+F1), items (Shift+F2) and imported geometry (Shift+F3).
  • An option to toggle bilinear filter on or off (right-click and customize toolbar to see the button).
  • Accept new wad2 vertex effects (glow and movement) for merged statics.
  • Level setting to specify sample rate for sounds, in case builder uses custom one via FLEP patch.
  • Allow shiny effect on static meshes, if light type is set to dynamic.
  • Properly fit every item in item browser preview and optionally animate it.
  • Draw triangular portals in 2D grid.
  • Automatically increase pasted flyby camera index.
  • Compile flyby sequences as cinematic frames for TR1-3 (use together with StartAnim script command).
  • Fix exception if level with missing merged statics is compiled.
  • Fix launching of SoundTool and WadTool from Tomb Editor in case project is opened from explorer.
  • Fix possible "key not found" deadlocks when corrupted project files are saved.
  • Fix possible corruption of very small textures (less than 5px).
  • Fix fly mode slowdowns if performance is low.
  • Fix statistics GUI memory leak which led to editor slowdown over time.

WadTool:

  • Fully-fledged mesh editor which largely replicates missing strpix functionality:
    • Retexture mesh and add new textures.
    • Edit face attributes, such as shininess, double-sided and blending modes (including FLEP ones).
    • Remap vertices, including automatic mode.
    • Individually edit vertex shades.
    • Individually edit vertex effects (glow and movement) and convert them from legacy vertex shades workflow.
    • Edit and automatically calculate sphere.
  • Batch XML animation export and import.
  • Multiple selection in animation editor list (Ctrl+click) for batch operations (fix, delete or import/export).
  • New function in animation fixer to restore original animation names for current game version.
  • Export meshes with single texture without shuffling texture pieces.
  • Animate main window item preview.
  • Add search button to object lists in main window.
  • Fix problems with disjointed vertices when non-UV-mapped objects are imported from external 3D models.
  • Fix incorrect importing of shininess value for obj format.
  • Fix incorrect exporting of normals.
  • Fix wrong depiction of skinned model in skeleton editor.
  • Fix gizmo size in static mesh editor.

TombIDE:

  • Fix issue with non-standard symbols being corrupted after reloading strings file.