Version 1.4 (Installer + zip + patch)
Tomb Editor:
- Select multiple objects by Ctrl+click or from block selection (Ctrl+drag mouse on the blocks):
- Bulk position change.
- Bulk rotate individually or around root object by holding Alt key.
- Bulk delete and copy-paste.
- Batch triggering in dxtre3d style, including key/switch trigger type autodetection.
- Hotkeys for quick in-place search for rooms (Shift+F1), items (Shift+F2) and imported geometry (Shift+F3).
- An option to toggle bilinear filter on or off (right-click and customize toolbar to see the button).
- Accept new wad2 vertex effects (glow and movement) for merged statics.
- Level setting to specify sample rate for sounds, in case builder uses custom one via FLEP patch.
- Allow shiny effect on static meshes, if light type is set to dynamic.
- Properly fit every item in item browser preview and optionally animate it.
- Draw triangular portals in 2D grid.
- Automatically increase pasted flyby camera index.
- Compile flyby sequences as cinematic frames for TR1-3 (use together with StartAnim script command).
- Fix exception if level with missing merged statics is compiled.
- Fix launching of SoundTool and WadTool from Tomb Editor in case project is opened from explorer.
- Fix possible "key not found" deadlocks when corrupted project files are saved.
- Fix possible corruption of very small textures (less than 5px).
- Fix fly mode slowdowns if performance is low.
- Fix statistics GUI memory leak which led to editor slowdown over time.
WadTool:
- Fully-fledged mesh editor which largely replicates missing strpix functionality:
- Retexture mesh and add new textures.
- Edit face attributes, such as shininess, double-sided and blending modes (including FLEP ones).
- Remap vertices, including automatic mode.
- Individually edit vertex shades.
- Individually edit vertex effects (glow and movement) and convert them from legacy vertex shades workflow.
- Edit and automatically calculate sphere.
- Batch XML animation export and import.
- Multiple selection in animation editor list (Ctrl+click) for batch operations (fix, delete or import/export).
- New function in animation fixer to restore original animation names for current game version.
- Export meshes with single texture without shuffling texture pieces.
- Animate main window item preview.
- Add search button to object lists in main window.
- Fix problems with disjointed vertices when non-UV-mapped objects are imported from external 3D models.
- Fix incorrect importing of shininess value for obj format.
- Fix incorrect exporting of normals.
- Fix wrong depiction of skinned model in skeleton editor.
- Fix gizmo size in static mesh editor.
TombIDE:
- Fix issue with non-standard symbols being corrupted after reloading strings file.