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Release version 1.5.1 (NET6 + legacy)

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@Lwmte Lwmte released this 06 Aug 15:18
· 6 commits to master since this release

General:

  • First release with official support for Tomb Engine (TEN).
  • Upgrade framework to NET6, which improves performance and compatibility with modern systems.

Tomb Editor:

  • Fix ghost blocks causing room geometry clipping when placed on floor portals.
  • Fix serious memory leak when switching between objects in item browser.
  • Add option to display moveable and static mesh bounding boxes.
  • Add roll pointer for selected flyby camera.
  • Hide selection highlight when editing colorable objects from palette.
  • Delete room with hotkey if no object is selected.
  • Avoid texturing inaccessible floors and ceilings with fill tool.
  • Flash taskbar button when level compile is finished.
  • Visually indicate lights which can cast TEN shadows in 3D window.
  • Allow to quick-start TEN levels.
  • Fix some TR2 objects not appearing properly in 3D window.
  • Fix some hardcoded TR3 sounds not being selected on sound autodetect.
  • Fix exception in animated texture window when clicking on text fields in frame list.
  • Fix exception when trying to select all sound infos without valid sound catalogs present.

WadTool:

  • Add options to convert selected objects from/to dynamic light model.
  • Add option to convert loaded destination wad to TombEngine format.
  • Fix batch animation import not importing to correct slots.

TombIDE:

  • Added basic support for TEN project setup, engine and assets bundle included (except textures).
  • Updated FLEP for new projects.
  • Updated Tomb1Main preset to 2.10.2.