Release version 1.5.1 (NET6 + legacy)
General:
- First release with official support for Tomb Engine (TEN).
- Upgrade framework to NET6, which improves performance and compatibility with modern systems.
Tomb Editor:
- Fix ghost blocks causing room geometry clipping when placed on floor portals.
- Fix serious memory leak when switching between objects in item browser.
- Add option to display moveable and static mesh bounding boxes.
- Add roll pointer for selected flyby camera.
- Hide selection highlight when editing colorable objects from palette.
- Delete room with hotkey if no object is selected.
- Avoid texturing inaccessible floors and ceilings with fill tool.
- Flash taskbar button when level compile is finished.
- Visually indicate lights which can cast TEN shadows in 3D window.
- Allow to quick-start TEN levels.
- Fix some TR2 objects not appearing properly in 3D window.
- Fix some hardcoded TR3 sounds not being selected on sound autodetect.
- Fix exception in animated texture window when clicking on text fields in frame list.
- Fix exception when trying to select all sound infos without valid sound catalogs present.
WadTool:
- Add options to convert selected objects from/to dynamic light model.
- Add option to convert loaded destination wad to TombEngine format.
- Fix batch animation import not importing to correct slots.
TombIDE:
- Added basic support for TEN project setup, engine and assets bundle included (except textures).
- Updated FLEP for new projects.
- Updated Tomb1Main preset to 2.10.2.