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Release version 1.5.2 (NET6 + legacy + TEN update)

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@Lwmte Lwmte released this 16 Aug 11:05
· 6 commits to master since this release

Tomb Editor:

  • Allow free axis rotation for certain objects in TEN (e. g. teeth spikes).
  • Allow scaling static meshes for TEN.
  • Display scaled static meshes according to TRNG OCB value.
  • Fix occasional errors when compiling pathfinding data in TEN levels.
  • Reorganize the way objects which can have Lua name are renamed.
  • Add ability to rename volumes.
  • Flip floor/ceiling splits if non-quad ghost blocks are present.
  • Show debug output window when launching TEN via quick start feature.
  • Fix TEN project converter issue which caused wrong collision for some animatings.
  • Add ability to recursively include script files.

TombIDE:

  • Fixed exception on renaming TEN levels.
  • Added script auto-generation for new TEN levels.
  • Other minor bugfixes.

TEN: Version 1.0.1

  • Added antialiasing support.
  • Added static mesh scaling support.
  • Added free rotation for teeth spikes instead of using OCB codes.
  • Fix some issues with shimmying between diagonal ledges and walls.
  • Fix rope transparency.
  • Fix objects disappearing under certain angles at the edges of the screen.
  • Fix incorrect polerope and jumpswitch grabbing.
  • Fix camera behaviour with pushable blocks.
  • Fix minecart unduck on inclines.
  • Fix quadbike dismount with jump key and allow to shoot big gun with action key.
  • Fix static meshes having wrong colors on savegame reload.
  • Fix rollingball incorrectly killing Lara in water and in jump.
  • Fix resurfacing on underwater death.
  • Fix water to ladder animation not activating in all cases.
  • Fix ripples not appearing on water connections higher than room bottom.
  • Fix several problems with ropes (stumbling, rope length, etc).
  • Fix several problems with teeth spikes.
  • Fix falling through twoblock platform on room number change.
  • Fix falling block breaking too early if placed on a vertical portal.
  • Fix crashes when loading image files are missing.
  • Disable trigger check for puzzle holes.
  • Clear locusts and other swarm enemies on level reload.
  • Enhance cobra AI and fix targeting.
  • Fully decompile hammer object from TR4.
  • Prevent title music audio from starting in a random place.
  • Update harpoon speed on room change.
  • Enable second sky layer rendering.
  • Preserve inventory and flare on level jumps.
  • Timer.Create now lets you choose the units to display remaining time.
  • Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
  • SetFarView has been removed, and Flow.Level.farView is now uncapped.
  • DisplayString text will now be cleared when a level is exited or reloaded.
  • EventSequence.lua has been added and documented.

NOTE 1: All existing TEN projects must be updated and all level files (including title) should be recompiled with new TE version, because level format is changed. To update existing projects, also drop in contents of TombEngine_101_Update.zip into project's Engine folder.

NOTE 2: For existing TEN projects, please remove Flow.SetFarView() string from Gameflow.lua, or else game won't start.