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Video Game AI Pathfinding Experiment - Q-Learning, Deep Reinforcement Learning using Stable Baselines 3 and A* Search - Artificial Intelligence Foundations - MSc. Computer Science - September 2022/January 2023

This experiment was developed as a means of finding the most effective method of video game pathfinding between three different (informed search) methods. The methods used consisted of Q-Learning, Deep Reinforcement Learning using Stable Baselines 3 and A Star Search. All three methods were written and tested within a Google Colab environment in Python. Each method is also written in separate Python files alongside the main Jupyter Notebook file to allow for local testing if you wish.

Important!

It is recommended to test run the Jupyter Notebook file in a Google Colab environment before testing and optimising performance on your own local machine.

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If you have any suggestions or further improvements you would like to make to this project, please feel free to send me a PR with the changes you recommend to dreamdev.tommy.2000@outlook.com. You are also more than welcome to make a fork of this repo if you want to make your changes there. Thanks! 😀👍

一緒に夢に飛び込みましょう (Let’s dive into our dreams together)

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Video Game AI Pathfinding Experiment - Q-Learning, Deep Reinforcement Learning and A* Search - Artificial Intelligence Foundations Assessment - Teesside University

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