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fixing pylint issues in asset modules and other examples
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Tilemap_Game_With_CircuitPython/tilegame_assets/fun_facts.py

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# pylint: disable=line-too-long
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# Fun facts to be read to the player by Minerva
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FACTS = [
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"The digitalio module lets you read and write HIGH and LOW values with IO pins.",

Tilemap_Game_With_CircuitPython/tilegame_assets/tiles.py

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from tilegame_assets.states import *
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from tilegame_assets.states import (
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STATE_MAPWIN,
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STATE_LOST_SPARKY,
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STATE_MINERVA,
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)
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# pylint: disable=unused-argument
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# Minerva before_move. Set game state to STATE_MINERVA

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