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@jwindgassen
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After upgrading to Unreal Engine 5.5, I experienced some problems when packaging my game for Linux using Cross-Compile.

Firstly Error: '/*' within block comment [-Werror,-Wcomment], which only seems to appear with Clang since it has more warnings/errors enabled than MSVC.

Secondly, I got 'MarkCollisionDirtyNoCallback' is a protected member of 'RealtimeMesh::FRealtimeMeshSimple', where I am unsure whether it's a compiler bug or not. I found other issues online that suggest this might be a clang bug. But whatever it is, the best solution I found was just making the function public instead of protected.

@jwindgassen
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Duplicate of #293, use that instead

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