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Runtime Mesh Component V2

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@Koderz Koderz released this 22 Nov 06:59
· 463 commits to master since this release

This is the full version of the RMC V2.

For the version that contains the slicer see here: https://github.com/Koderz/UnrealEngine/releases/tag/rmcslicer_v2.0

It contains numerous improvements including..

  • Slicer Support!! You can now use
  • Collision cooking speed improvements.** (new)
  • High precision normals support (new)
  • Tessellation support (new)
  • Navigation mesh support (new)
  • Fully configurable vertex structure (new)
  • Ability to save individual sections or the entire RMC to disk (new)
  • RMC <-> StaticMeshComponent conversions. SMC -> RMC at runtime or in editor. RMC -> SMC in editor. (new)
  • Normal/Tangent calculation. (new) (will be getting speed improvements soon)