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<mujoco model =" hopper" >
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- <compiler angle =" degree" coordinate = " global " inertiafromgeom =" true" />
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+ <compiler angle =" degree" inertiafromgeom =" true" />
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<default >
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<joint armature =" 1" damping =" 1" limited =" true" />
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- <geom conaffinity =" 1" condim =" 1" contype =" 1" margin =" 0.001" friction =" 0.8 .1 .1" material = " geom " rgba =" 0.8 0.6 .4 1" solimp =" .8 .8 .01" solref =" .02 1" />
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+ <geom conaffinity =" 1" condim =" 1" contype =" 1" margin =" 0.001" friction =" 0.8 .1 .1" rgba =" 0.8 0.6 .4 1" solimp =" .8 .8 .01" solref =" .02 1" />
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<motor ctrllimited =" true" ctrlrange =" -.4 .4" />
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</default >
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<option integrator =" RK4" timestep =" 0.002" />
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<worldbody >
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- <!-- CHANGE: body pos="" deleted for all bodies (you can also set pos="0 0 0", it works)
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- Interpretation of body pos="" depends on coordinate="global" above.
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- Bullet doesn't support global coordinates in bodies, little motivation to fix this, as long as it works without pos="" as well.
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- After this change, Hopper still loads and works in MuJoCo simulator.
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- -->
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<body name =" torso" >
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<joint armature =" 0" axis =" 1 0 0" damping =" 0" limited =" false" name =" ignore1" pos =" 0 0 0" stiffness =" 0" type =" slide" />
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<joint armature =" 0" axis =" 0 0 1" damping =" 0" limited =" false" name =" ignore2" pos =" 0 0 0" ref =" 1.25" stiffness =" 0" type =" slide" />
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