This is the 0.8.4.1 UndertaleModTool release, for 64-bit Windows. Downloads can be found at the bottom of this release.
("UTMT_CLI" is the command-line interface version with no GUI, supported for Windows, Ubuntu, and macOS.)
Changelog
Note: This is a patch release. To see the changes in major release 0.8.0.0, click here. To see the changes in minor release 0.8.4.0, click here.
Added
- Implemented a failsafe so that DDS textures are still able to be loaded when they use unsupported features.
- Implemented support for loading/saving unknown (or otherwise unsupported and/or proprietary) texture formats. These won't convert to other formats, nor display properly, but their data will be retained.
Fixed
- Fixed the import button for newly-created textures causing a crash by @ELBROWN777 in #2303
- Fixed support for DDS textures with mipmaps by @luizzeroxis in #2305
- Updated compilation instructions to mention that the .NET 10 SDK is now required for building, as well as recursively cloning using Git.
Other Technical Changes
- Optimized variable lookups in the UndertaleModLib side of the GML compiler. (Apparently, this was a bigger performance issue than previously thought, saving several seconds of time in a reported case.)
- Texture parsing is now aware of the texture block length field that appears in newer GameMaker versions.
Full Changelog: 0.8.4.0...0.8.4.1