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UndertaleModTool v0.8.4.1

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@colinator27 colinator27 released this 08 Jan 19:32

This is the 0.8.4.1 UndertaleModTool release, for 64-bit Windows. Downloads can be found at the bottom of this release.

("UTMT_CLI" is the command-line interface version with no GUI, supported for Windows, Ubuntu, and macOS.)

Changelog

Note: This is a patch release. To see the changes in major release 0.8.0.0, click here. To see the changes in minor release 0.8.4.0, click here.

Added

  • Implemented a failsafe so that DDS textures are still able to be loaded when they use unsupported features.
  • Implemented support for loading/saving unknown (or otherwise unsupported and/or proprietary) texture formats. These won't convert to other formats, nor display properly, but their data will be retained.

Fixed

  • Fixed the import button for newly-created textures causing a crash by @ELBROWN777 in #2303
  • Fixed support for DDS textures with mipmaps by @luizzeroxis in #2305
  • Updated compilation instructions to mention that the .NET 10 SDK is now required for building, as well as recursively cloning using Git.

Other Technical Changes

  • Optimized variable lookups in the UndertaleModLib side of the GML compiler. (Apparently, this was a bigger performance issue than previously thought, saving several seconds of time in a reported case.)
  • Texture parsing is now aware of the texture block length field that appears in newer GameMaker versions.

Full Changelog: 0.8.4.0...0.8.4.1