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Description
Unity version: 6000.0.33f1
2D Tilemap Extras version: 4.1.0
Problem statement: I would like my tilemap to consist entirely of 3D GameObjects, which is functionality technically already supported by this package (despite its name). Unfortunately, although a Rule Tile can be used without specifying a default Sprite, doing so will mean that nothing appears in the Tile Palette. The tile can still be painted normally and will work as expected, but the user will need to remember the location of their tile in the Tile Palette since it will appear blank. This is obviously impractical for actual usage.
Suggested fix: Show a preview of the default GameObject (e.g. via GetAssetPreview, which returns a Texture2D) if it is present and no Sprite is set.
EDIT: After further investigation into an unrelated issue, I see there's a workaround where you can assign a default Sprite but disable the TilemapRenderer component on the Tilemap, which will hide the unwanted Sprites while keeping the GameObjects visible.