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Description
Environment:
Unity Editor version: 6000.0.43f1
Addressables package version: 2.3.16
Addressables for Android package version: 1.0.6
Android Build (tested on device)
Issue Description:
I am using Unity's Addressables system with Play Asset Delivery (specifically "Fast Follow" asset packs) for my Android build.
Steps to Reproduce:
Initial Game Launch (with internet):
The game is installed on an Android device.
Upon first launch, the "Fast Follow" asset bundles begin downloading as expected.
After the download completes, I verify the status in code, and it returns AndroidAssetPackStatus.Completed.
I am able to successfully load assets from these bundles using the Addressables system in this session.
Subsequent Game Launch (without internet):
I close the game.
I disable the internet connection on the device.
I relaunch the game.
When I attempt to load assets from the same bundles that were previously downloaded and showed Completed status, the AndroidAssetPackState system returns an "Unknown" status for them.
I am unable to load these assets until I re-enable the internet connection.
Expected Behavior:
Since the "Fast Follow" asset bundles were successfully downloaded and reported as Completed in the initial session, I expect them to be available and loadable offline in subsequent sessions without requiring an internet connection. It seems counter-intuitive that downloaded assets would not be accessible offline.
Question:
Is there a specific configuration or step I might be missing to ensure that "Fast Follow" asset bundles downloaded via Play Asset Delivery remain accessible offline in subsequent game sessions? Has anyone else encountered a similar problem with Addressables and Play Asset Delivery where downloaded assets are not available offline after the initial session?