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removed debug logs based off pipeline asset
1 parent ca18e34 commit 00eaf7f

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6 files changed

+11
-11
lines changed

6 files changed

+11
-11
lines changed

Assets/Scripts/Editor/LodLightmapCopy.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ static void LodLightmapEdit(PlayModeStateChange state)
2828

2929
private static void Execute()
3030
{
31-
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
31+
if(Debug.isDebugBuild)
3232
Debug.Log("Baking LOD Lightmap values");
3333
var lodGroups= Object.FindObjectsOfType<LODGroup>();
3434
foreach (var lodGroup in lodGroups)

Assets/Scripts/GameSystem/AppSettings.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@ public enum SpeedFormat
6262
// Use this for initialization
6363
private void Awake()
6464
{
65-
if(UniversalRenderPipeline.asset.debugLevel == PipelineDebugLevel.Profiling)
65+
if(Debug.isDebugBuild)
6666
Debug.Log("AppManager initializing");
6767
Initialize();
6868
CmdArgs();
@@ -120,7 +120,7 @@ private void SetRenderScale()
120120
};
121121
var renderScale = Mathf.Clamp(res / Screen.width, 0.1f, 1.0f);
122122

123-
if(UniversalRenderPipeline.asset.debugLevel == PipelineDebugLevel.Profiling)
123+
if(Debug.isDebugBuild)
124124
Debug.Log($"Settings render scale to {renderScale * 100}% based on {maxRenderSize.ToString()}");
125125

126126
maxScale = renderScale;

Assets/Scripts/GameSystem/DefaultVolume.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,7 @@ private void Init()
4040

4141
if (Instance != null && Instance != this)
4242
{
43-
if (UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
43+
if (Debug.isDebugBuild)
4444
Debug.Log($"Extra Volume Manager cleaned up. GUID:{gameObject.GetInstanceID()}");
4545
StopAllCoroutines();
4646
Utility.SafeDestroy(gameObject);
@@ -49,7 +49,7 @@ private void Init()
4949
{
5050
Instance = this;
5151
gameObject.name = "[DefaultVolume]";
52-
if (UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
52+
if (Debug.isDebugBuild)
5353
Debug.Log($"Default Volume is {gameObject.GetInstanceID()}");
5454
Utility.QualityLevelChange += UpdateVolume;
5555
UpdateVolume(0, Utility.GetTrueQualityLevel()); // First time set
@@ -90,7 +90,7 @@ private IEnumerator LoadAndApplyQualityVolume(int index)
9090
volQualityComponent.sharedProfile = vol.OperationHandle.Result as VolumeProfile;
9191
_loading = false;
9292

93-
if (UniversalRenderPipeline.asset.debugLevel == PipelineDebugLevel.Disabled) yield break;
93+
if (!Debug.isDebugBuild) yield break;
9494
Debug.Log(message: "Updated volumes:\n" +
9595
$" Base Volume : {(volBaseComponent.sharedProfile ? volBaseComponent.sharedProfile.name : "none")}\n" +
9696
$" Quality Volume : {(volQualityComponent.sharedProfile ? volQualityComponent.sharedProfile.name : "none")}\n" +

Assets/Scripts/GameSystem/RaceManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,7 @@ public static void BoatFinished(int player)
9494

9595
private void Awake()
9696
{
97-
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
97+
if(Debug.isDebugBuild)
9898
Debug.Log("RaceManager Loaded");
9999
Instance = this;
100100
}

Assets/Scripts/Utility/Utility.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ public static void CheckQualityLevel()
1818
var curLevel = QualitySettings.GetQualityLevel();
1919
if (lastQualityLevel == curLevel) return;
2020

21-
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
21+
if(Debug.isDebugBuild)
2222
Debug.Log($"Quality level changed:{lastQualityLevel} to {curLevel}");
2323
var realIndex = GetTrueQualityLevel(curLevel);
2424
QualityLevelChange?.Invoke(curLevel, realIndex);
@@ -86,7 +86,7 @@ internal class UtilityScheduler
8686
static UtilityScheduler()
8787
{
8888
// setup the things
89-
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
89+
if(Debug.isDebugBuild)
9090
Debug.Log("Setting up some utilities");
9191
EditorApplication.update += Utility.CheckQualityLevel;
9292
}

Packages/com.verasl.water-system/Scripts/GerstnerWavesJobs.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ public static class GerstnerWavesJobs
3131

3232
public static void Init()
3333
{
34-
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
34+
if(Debug.isDebugBuild)
3535
Debug.Log("Initializing Gerstner Waves Jobs");
3636
//Wave data
3737
_waveCount = Water.Instance._waves.Length;
@@ -50,7 +50,7 @@ public static void Init()
5050

5151
public static void Cleanup()
5252
{
53-
if(UniversalRenderPipeline.asset.debugLevel != PipelineDebugLevel.Disabled)
53+
if(Debug.isDebugBuild)
5454
Debug.Log("Cleaning up Gerstner Wave Jobs");
5555
_waterHeightHandle.Complete();
5656

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