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added test framework and editor build settings missing from last PR
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Packages/manifest.json

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"com.unity.mathematics": "1.2.1",
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"com.unity.memoryprofiler": "0.2.9-preview.3",
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"com.unity.render-pipelines.universal": "10.5.0",
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"com.unity.test-framework": "1.1.27",
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"com.unity.testframework.graphics": "7.8.12-preview",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.4.8",

ProjectSettings/EditorBuildSettings.asset

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@@ -5,18 +5,12 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 0
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path: Assets/scenes/demo_Island.unity
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guid: b3bf1324da98a41e796a5881dd3812eb
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- enabled: 1
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path: Assets/scenes/main_menu.unity
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guid: c817c1b09586c49e5b4a849ce1cf119b
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- enabled: 1
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path: Assets/scenes/_levels/level_Island.unity
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guid: e49366a21c3d84388bfb33016c0e77e2
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- enabled: 0
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path: Assets/scenes/Testing/benchmark_island-flythrough.unity
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guid: c7a97972985ccaf4a9c8daf7e1db85ed
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- enabled: 1
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path: Assets/scenes/Testing/benchmark_island-static.unity
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guid: bf8529d52d0dac843b94245ecf955d4a

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