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Gfx Test Automation work (#159)
* updated addressables package * Updated DX11 images, stopped asynchronous shader compiling * update dx11 playmode tests * update OSX images from Yamato * Removal of the auto build addressables and now using the built in functionality of latest addressables package
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Assets/AddressableAssetsData/AddressableAssetSettings.asset

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m_IgnoreUnsupportedFilesInBuild: 0
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m_UniqueBundleIds: 0
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m_NonRecursiveBuilding: 0
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m_CCDEnabled: 0
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m_maxConcurrentWebRequests: 500
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m_ContiguousBundles: 0
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m_StripUnityVersionFromBundleBuild: 0
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m_RemoteCatalogLoadPath:
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m_Id:
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m_ContentStateBuildPath:
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m_BuildAddressablesWithPlayerBuild: 1
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m_overridePlayerVersion:
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m_GroupAssets:
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- {fileID: 11400000, guid: 283cfc36cc7e3476c947ddc708efef12, type: 2}
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Assets/ReferenceImages/Linear/WindowsEditor.meta

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Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11.meta

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Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None.meta

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Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/benchmark_island-static.png.meta

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