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Update Authoring Physics
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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring.meta renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring.meta

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor.meta renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor.meta

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor/AssemblyInfo.cs renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor/AssemblyInfo.cs

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor/AssemblyInfo.cs.meta renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor/AssemblyInfo.cs.meta

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools.meta renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools.meta

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledBoxBoundsHandle.cs renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledBoxBoundsHandle.cs

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledBoxBoundsHandle.cs.meta renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledBoxBoundsHandle.cs.meta

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledCylinderBoundsHandle.cs renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledCylinderBoundsHandle.cs

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Assets/Samples/Unity Physics/1.0.10/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledCylinderBoundsHandle.cs.meta renamed to Assets/Samples/Unity Physics/1.0.11/Custom Physics Authoring/Unity.Physics.Custom.Editor/EditorTools/BeveledCylinderBoundsHandle.cs.meta

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