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DOCG-4356 Update Rendering Layers UI descriptions
Update Rendering Layer documentation following the changes to the UI in 2023.3. Jira ticket: https://jira.unity3d.com/browse/DOCG-4356
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Packages/com.unity.render-pipelines.universal/Documentation~/features/rendering-layers.md

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@@ -36,11 +36,9 @@ When you enable Rendering Layers for Decals, Unity shows the **Rendering Layers*
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To edit the names of Rendering Layers:
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1. Go to **Project Settings** > **Graphics** > **URP Global Settings**.
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1. Go to **Project Settings** > **Tags and Layers**.
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2. Edit the Rendering Layer names in the **Rendering Layers (3D)** section.
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![Graphics > URP Global Settings > Rendering Layers (3D)](../Images/Inspectors/global-settings.png)<br/>*Graphics > URP Global Settings > Rendering Layers (3D)*
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2. Edit the Rendering Layer names in the **Rendering Layers** section.
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## <a name="how-to-rendering-layers"></a>How to use Rendering Layers with Lights
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2. Create two Point Lights (call them `A`, and `B`) and two Spheres (call them `C`, and `D`). Position the objects so that both Spheres are within the emission range of Lights.
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3. Go to **Project Settings > Graphics > URP Global Settings**. Rename Rendering Layer 1 to `Red`, and Layer 2 to `Green`.
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![URP Global Settings](../Images/lighting/rendering-layers/rendering-layers-urp-global-settings.png)
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3. Go to **Project Settings** > **Tags and Layers**. Rename Rendering Layer 1 to `Red`, and Layer 2 to `Green`.
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4. Select Light `A`, change its color to green. Select Light `B`, change its color to red. With this setup, both Lights affect both Spheres.
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2. [Create a Decal Projector](../renderer-feature-decal.md#how-to-use-the-feature) in the scene.
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3. Go to **Project Settings > Graphics > URP Global Settings**. Add a Rendering Layer called `Receive decals`.
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![URP Global Settings](../Images/lighting/rendering-layers/rendering-layers-global-settings-decals.png)
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3. Go to **Project Settings** > **Tags and Layers**. Add a Rendering Layer called `Receive decals`.
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4. Select the Decal Projector. In the Rendering Layers property, select `Receive decals`.
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Packages/com.unity.render-pipelines.universal/Documentation~/urp-global-settings.md

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You can also add your own settings. Refer to [Add custom settings](https://docs.unity3d.com/Packages/[email protected]/manual/add-custom-graphics-settings.md) in the Scriptable Render Pipeline (SRP) Core manual for more information.
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## Rendering Layers (3D)
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Use this section to define the names of Rendering Layers. Rendering Layers only work with 3D Renderers.
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## Shader Stripping
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The check boxes in this section define which shader variants Unity strips when you build the Player.

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