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Commit 06de10e
Merge Hd/bugfix (#3599)
* Hd/fix 1299116 tesselation cull (#3057)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.
* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.
* Fixing type back to bool, instead of bool4
* Merging changelog information from rebase.
* Making sure scene declaration pass is a bool4
* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.
* Fixing formatting of code, rearranging order of test in editor build settings.
* Adding reference images for test.
* Missing meta file for new tests
* Fix bad merge issue
* fix bad merge issue
* fix bad merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)
* Added a RenderGraph pass that resets the camera size after the dynamic res upscale
* Updated changelog
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
* fixed class name
* update class name
* PR fix
* Fixed RTHandle scale
Co-authored-by: sebastienlagarde <[email protected]>
* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Apply the fix
* Changelog
* Mofified approach to the fix, this time also fixing override saving of light unit
* Use more precise rect line offset calculation
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Apply the fix
* Changelog
* Update CHANGELOG.md
* fix merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
* Fix labels style (#3046)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fix labels style
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Fixed side effect on styles during compositor rendering. (#3081)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed side effect on styles during compositor rendering.
* Update CHANGELOG.md
* fix merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)
Co-authored-by: sebastienlagarde <[email protected]>
* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)
* Lightmaps / Removed scene from baking queue + meta files
* update reference screenshots
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix size and spacing of compositor info boxes
* Fix typo in changelog
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)
Co-authored-by: sebastienlagarde <[email protected]>
* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)
* Lightmaps / Removed scene from baking queue + meta files
* update reference screenshots
Co-authored-by: Sebastien Lagarde <[email protected]>
* Removed unused index parameter
* Fix box light attenuation (#3056)
* Fix box light attenuation
* Update screenshots
Co-authored-by: sebastienlagarde <[email protected]>
* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"
This reverts commit 55bb6ff.
* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""
This reverts commit 57ee23b.
* Fix default value of _SpecularOcclusionBlend
* Fix color picker UI glitch in the Graphics Compositor
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* Fix 1299233 ies resize bug (#3094)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)
Co-authored-by: sebastienlagarde <[email protected]>
* Fix 1299233 ies resize bug
* change log
* Update CHANGELOG.md
* fix merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* filter for xbone addded (#3116)
* [Yamato] Enable cache server for standalone build jobs (#3106)
* create standalone_cache jobs
* use cache jobs for trunk verification
* fix commands so linux can recognise them
need to wrap each string around "extra-editor-arg"
* Fix undo redo on layered lit editor (#3059)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fix undo redo on layered lit editor
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* [HDRP] Added Vulkan install in system requirements (#3122)
* Added vulkan install in system requirements
* Reworded content
Co-authored-by: Lewis Jordan <[email protected]>
* [HDRP] Fix issue with compositor related custom passes (#3055)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fix issue with compositor related custom passes still active after disabling the compositor
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Fixed some render texture leaks. (#3050)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fixed a few render texture memory leaks.
* Update changelog
* Added comment
* Update CHANGELOG.md
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Hd/fix wizard runtime resources (#3123)
* Fix runtim resource wizard fix regression
* Update CHANGELOG.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)
* Fixed lookdev reload bug when viewing a scene object
* Updated changelog
* Re-added lookdev fix
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)
* Fix error in Depth Of Field near radius blur calculation
* Fix typo
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix GC allocs (#3136)
* Fix gc alloc errors
* Avoid setting the name of an object during render (gc alloc)
* Avoid gc allocs (for real this time)
* Revert: Fix 1299233 ies resize bug (#3094)
* Hide light shadow near plane gizmo when shadows are disabled (#3114)
Co-authored-by: sebastienlagarde <[email protected]>
* Hd/fix backplate globalcubemap2 (#3111)
* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.
* Update changelog
* Remove useless code
* Compilation fix.
* Update doc
* Update Override-HDRI-Sky.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)
* Added alpha support changes for path tracing in bugfix branch.
* Updated changelog and added doc.
Co-authored-by: sebastienlagarde <[email protected]>
* Doc update (#3160)
* Fix various shader warnings (#3158)
* Histogram and scalarization warnings.
* Fix warning in probe
* Changelog
* Update CHANGELOG.md
Co-authored-by: Sebastien Lagarde <[email protected]>
* Update Override-Screen-Space-GI.md
* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)
* Fixed shadow matte not working with ambient occlusion when MSAA is enabled
* Add MSAA test
* update refrence screenshots win dx11
* update DX12 and win vulkan screen
* update screenshots for mac
* update screen of linux vulkan
* Update HDLightUI.cs (#3203)
* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)
* Fixed volume atlas release
* Updated changelog
* fix case 1307653 (#3205)
* Fix LookDev env library assignment after leaving playmode. (#3214)
* Fixed LookDev environment library assignement after leaving playmode.
* Update changelog
* Update Hair Shader Preset Documentation (#3208)
* Correct the language for hair shader documentation.
* Update hair-shader.md
* Update hair-shader.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)
* Fixed diffusion profile shader property float values using the current culture instead of invariant
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)
Co-authored-by: sebastienlagarde <[email protected]>
* Reset to current quality settings after preprocess build in HDRP (#3218)
Co-authored-by: sebastienlagarde <[email protected]>
* Have bilinear default (#3223)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Update CHANGELOG.md
* Added missing character to the layered lit document (#3310)
* Fix needs of exposure for debug display "SSR Transparent" (#3308)
* Fix needs of exposure for debug display "SSR Transparent"
* Add Change Log
* [HDRP] Fix GUI exception in material UI (#3315)
* Fixed an exception when opening the color picker in a material UI
* Updated changelog
* [HDRP] Update decal angle fade tooltip (#3322)
* Added tooltip in decal fade angle prop
* Updated changelog
* Mention in TAA doc that a certain use case will lead to problems. (#3317)
* Doc update.
* Review feedback.
* Hide shadow resolution value (#3335)
* Bump timer of 2nd runtime test to make it work on all platforms. (#3314)
* Bump wait
* Bump timer again
* Revert "Bump timer again"
This reverts commit 6bfc794.
* Fix light frustum planes (#3341)
* Project skybox without perspective for ortho cameras (#2955)
* [HDRP] Fix coat normal space (#2888)
* Fix coat normal space
* Update CHANGELOG.md
Co-authored-by: Sebastien Lagarde <[email protected]>
* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio) (#2776)
* Fixed volume component tooltips using the same parameter name (#2754)
* Use the proper history info for Bicubic resampling in TAA (#2759)
* Use proper info for previous buffer info
* changelog
* Fixed lookdev movement (#2757)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)
* Fix issue with saving some quality settings volume overrides
* Fix typo in changelog
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)
* fix issue with confusing text (#2766)
* Fix
* Fix white dots
* Changelog
* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)
* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)
* [HDRP] Update HDRP menu in shader graph
* Update CHANGELOG.md
* HDRP/Fix package version showing package after the last "verified" package (#2783)
* Fix typo
* Remove last version checker from wizard and add link to package manager instead
* Update CHANGELOG.md
* Update documentation
* Update Render-Pipeline-Wizard.md
Co-authored-by: Sebastien Lagarde <[email protected]>
* Revert bad changelog merge
* Update CHANGELOG.md
* Update CHANGELOG.md
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Remi Slysz <[email protected]>
* Fixed invalid loop length for probe baking (case 1289680) (#2830)
* Fixed invalid loop length for probe baking (case 1289680)
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
* Update CHANGELOG.md
Co-authored-by: sebastienlagarde <[email protected]>
* Fix volumetric fog with XR single-pass (#2823)
* fix volumetric fog with XR single-pass rendering
* update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix rendering issues for the first frame (#2836)
* Fix first frame exposure, depth pyramid / AO
* Update changelog
* Comment
* Typo
* Add missing RenderGraphBuilder.ReadTexture call
* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph
Co-authored-by: sebastienlagarde <[email protected]>
* Update 5001_Fog_FogFallback.png
* Revert "Update 5001_Fog_FogFallback.png"
This reverts commit 2653b9c.
* Update 5001_Fog_FogFallback.unity
* Fix AOV API for render graph (#2909)
* Fix AOV api in rendergraph
# Conflicts:
# com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
* Update changelog
* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)
* Update CHANGELOG.md
* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)
* Fix
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)
Co-authored-by: sebastienlagarde <[email protected]>
* Move EndCameraRendering callback out of the profiling scope (#2917)
* Move EndCameraRendering callback out of the profiling scope
* added a comment
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)
Co-authored-by: sebastienlagarde <[email protected]>
* Handle all enums the same way for UI (#2913)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)
* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)
* Fixed default eye shader blocks
* Fix missing emission block in hair shader
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Init scene camera debug framesettings (#2931)
* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)
* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.
* Update CHANGELOG.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)
* Changed the behavior of custom passes when the Custom Pass Volume component is disabled
* Updated changelog
* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)
* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels
* Update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)
* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.
* Update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Enable Reflector for Spotlight by default
* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)
* Fixed the planar depth texture not being properly created and rendered to (case 1299617).
* adding comment
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)
* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)
* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)
* Update MaterialDebug.cs
* Fix scripting light test with enableReflector true by default
* Project skybox without perspective for ortho cameras
* Explicit orthographic argument
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Remi Slysz <[email protected]>
Co-authored-by: Frédéric Vauchelles <[email protected]>
Co-authored-by: Fabien Houlmann <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Fix non temporal SSAO issues with the rendergraph pass (#3351)
* Fix
* changelog
* Reset ambient probe upon switching to very different skies (#3340)
* Set ambient probe to black when there is a big difference
* Changelog
* Fix a couple of things
* Change name
Co-authored-by: sebastienlagarde <[email protected]>
* Fix white flash on camera cuts with volumetric (#3354)
* Have two frames with reprojection off on cut (due to exposure)
* changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issues with light layers issues when editing multiple lights (#3323)
* Avoid syncing light layers when we have multiple values.
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Maximum of reflection distance must be bound by the min of all dimensions, (#3329)
not the maximum.
* Fixed debug panel reseting when going through enum items (#3370)
* tentative fix for enum navigation in the runtime debug UI
* Update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix keywords with fbx importer (#3350)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed lightmaps not working properly with shader graphs in ray traced reflections (case 1305335). (#3352)
Co-authored-by: sebastienlagarde <[email protected]>
* revert: Reset ambient probe upon switching to very different skies (#3340)
* Hdrp/fix tesselation wireframe (#3355)
* SCENEPICKING pass was utilizing a camera that had relative rendering on, however
world positions in SCENEPICKING are absolute. This causes inconsystencies in tesselation wireframe view.
This fix corrects the offset of worldspace on tesselation for SCENEPICKING pass.
* Correct range (0 to 1) in order to get pixel accurage projection value.
* Moving function to LitDataMeshModification.hlsl for clarity.
* Changing CameraView matrix instead of offsetting the position using macro forwarding.
* Redirecting camera matrix more cleanly.
* Reordering picking transforms include for proper macro order.
* Changelog description
Co-authored-by: sebastienlagarde <[email protected]>
* Adding missing meta from HDRP_test
* Hd/fix input registering domain reload (#3373)
* Update InputRegistering.cs
* Remove asset modification if InputSystem package is in use
* Prevent missuse of InputRegistering while InputSystem package is in use
* Update CHANGELOG.md
* cleaning
* more cleaning
* Update code to use Next instead of GetArrayElementAtIndex
* Fix nullref (#3460)
Co-authored-by: sebastienlagarde <[email protected]>
* Fix DepthOfField CoC debug view (#3466)
* Push stuff for debug
* changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed an issue with first frame of ao causing some kind of ghosting e… (#3457)
* Fixed an issue with first frame of ao causing some kind of ghosting effect.
* Update changelog
* Fix mipmap generation internal format (#3470)
Co-authored-by: sebastienlagarde <[email protected]>
* Change wizard check to be ok with -force api (#3422)
* Delete Volumes.meta
* revert: Hd/fix input registering domain reload #3373
* update Vulkan win reference screenshots
* Fixed performance issue with ShaderGraph and Alpha Test
* Fixed dimensionality of a couple vectors (from 3 to 2). (#3395)
* Fix error when increasing the maximum planar reflection limit (#3332)
Co-authored-by: sebastienlagarde <[email protected]>
* Updated documentation of RequestRenderNextUpdate (#3368)
* Updated documentation of RequestRenderNextUpdate
* Fixed documentation
* Update HDProbe.cs
* Update HDAdditionalReflectionData.cs
Co-authored-by: Lewis Jordan <[email protected]>
* Fix alpha output in AOVs and debug views when using shadow matte (#3593)
* Fix shader compile error with debug output and shadow matte
* Correct alpha output in AOVs and material debug when using shadow matte
* Update changelog
* Added an additional check in the "check scene for ray tracing" (case 1314963). (#3616)
* Fixed an issue with transparent meshes writing their depths and recursive rendering (case 1314409). (#3619)
* Fixed issue with compositor custom pass hooks added/removed repeatedly (#3613)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fixed SSR with SSR_Transparent (#3603)
* Fixed SSR used with transparent: Keyword overrided
* Change Log
Co-authored-by: sebastienlagarde <[email protected]>
* Decal in material debug display (#3608)
Co-authored-by: sebastienlagarde <[email protected]>
* Formatting
Co-authored-by: Kleber Garcia <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: skhiat <[email protected]>
Co-authored-by: Martin Thorzen <[email protected]>
Co-authored-by: Sophia <[email protected]>
Co-authored-by: Remi Slysz <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: jenniferd-unity <[email protected]>
Co-authored-by: Frédéric Vauchelles <[email protected]>
Co-authored-by: Fabien Houlmann <[email protected]>1 parent ac830dc commit 06de10eCopy full SHA for 06de10e
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- ShaderGraph/Templates
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