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Packages/com.unity.render-pipelines.high-definition/Documentation~/Stencil-Usage.md
@@ -58,7 +58,7 @@ The table below givews you an idea of the bits used throughout the pipeline in H
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| | 2 | **SMAA** and **DistortionVectors** | [Subpixel morphological anti-aliasing (SMAA)](Anti-Aliasing.md#SMAA) |
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| | 3 | | Reserved for future use. |
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| | 4 | **Refractive** | [Refraction](understand-refraction.md). |
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-| | 4 | **WaterSurface** | [Water](water.md). |
+| | 5 | **WaterSurface** | [Water](water.md). |
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## More Stencil Bits for Custom Passes
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