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svc-reach-platform-supportEvergreen
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[Port] [Forward] Ensure userLutTexture has an updated texture, null when not valid
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Packages/com.unity.render-pipelines.universal/Runtime/Passes/PostProcessPassRenderGraph.cs

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2551,11 +2551,9 @@ public void RenderUberPost(RenderGraph renderGraph, ContextContainer frameData,
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passData.lutTexture = lutTexture;
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builder.UseTexture(lutTexture, AccessFlags.Read);
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passData.lutParams = lutParams;
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passData.userLutTexture = userLutTexture; // This can be null if ColorLookup is not active.
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if (userLutTexture.IsValid())
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{
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passData.userLutTexture = userLutTexture;
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builder.UseTexture(userLutTexture, AccessFlags.Read);
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}
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if (m_Bloom.IsActive())
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{

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