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OrsonFavrelEvergreen
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Graphics/vfx/fix/uum 62462 template prooread
The starter templates VFX Asset's descriptions were updated, and some changes were made to the default VFX resources: - Fixed Typo and lousy spelling of VFX template description. - Made a grammar and language style pass. - Change the default Animation Curve to Linear [0-1]. -Change the Default VFX Texture to "DefaultDot.tga" so it's the same as the starter templates asset. -Change the Default VFX Mesh to the editor Built-in Cube.fbx as it's more common and lightweight than the previous Capsule mesh. ![image](https://media.github.cds.internal.unity3d.com/user/5910/files/e1923745-dcf5-426d-a3c4-b0b10e4068a8)
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Packages/com.unity.visualeffectgraph/Editor/Templates/01_Minimal_System.vfx.meta

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Packages/com.unity.visualeffectgraph/Editor/Templates/02_Simple_Loop.vfx.meta

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Packages/com.unity.visualeffectgraph/Editor/Templates/03_Simple_Burst.vfx.meta

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Packages/com.unity.visualeffectgraph/Editor/Templates/04_Simple_Trail.vfx.meta

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Packages/com.unity.visualeffectgraph/Editor/Templates/05_Head_Trail.vfx.meta

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Packages/com.unity.visualeffectgraph/Editor/Templates/06_Firework.vfx.meta

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Packages/com.unity.visualeffectgraph/Editor/Utils/VFXResources.cs

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Original file line numberDiff line numberDiff line change
@@ -172,12 +172,7 @@ private static void Initialize()
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defaultShader = Shader.Find("Shader Graphs/VFXDefault");
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defaultAnimationCurve = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0.0f, 0.0f, 0.0f, 0.0f),
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new Keyframe(0.25f, 0.25f, 0.0f, 0.0f),
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new Keyframe(1.0f, 0.0f, 0.0f, 0.0f),
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});
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defaultAnimationCurve = AnimationCurve.Linear(0.0f, 0.0f, 1.0f, 1.0f);
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defaultGradient = new Gradient();
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defaultGradient.colorKeys = new GradientColorKey[]
@@ -216,7 +211,7 @@ public static Texture2D defaultParticleTexture
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get
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{
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if (m_DefaultParticleTexture == null)
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m_DefaultParticleTexture = SafeLoadAssetAtPath<Texture2D>(defaultPath + "Textures/DefaultParticle.tga");
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m_DefaultParticleTexture = SafeLoadAssetAtPath<Texture2D>(defaultPath + "Textures/DefaultDot.tga");
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return m_DefaultParticleTexture;
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}
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}
@@ -271,7 +266,7 @@ static public Mesh defaultMesh
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get
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{
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if (m_DefaultMesh == null)
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m_DefaultMesh = Resources.GetBuiltinResource<Mesh>("New-Capsule.fbx");
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m_DefaultMesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx");
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return m_DefaultMesh;
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}
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}

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