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This PR aims to fix Shaded-Wireframe rendering mode in URP when using RenderGraph, by introducing a "WireOverlay" `RasterRenderPass` that re-renders the scene for scene-view cameras if the mode is enabled. Since RenderGraph is now enabled by default, this was impacting the majority of our URP users using the latest betas.
Jira: https://jira.unity3d.com/browse/UUM-67686
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