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gmitrano-unityEvergreen
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Add Missing Fallback Setting for FSR EASU Shader
This change updates the FSR EASU shader to declare that no fallback shader is provided. The C# code explicitly handles this situation already and will never draw anything with the shader when it's unsupported.
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Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader

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@@ -62,4 +62,6 @@ Shader "Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling"
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ENDHLSL
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}
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}
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Fallback Off
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}

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