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kirill-titov-uEvergreen
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[Port] [6000.0] Removed old DebugLevel field from URP asset
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Packages/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAsset/SerializedUniversalRenderPipelineAsset.cs

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@@ -71,7 +71,6 @@ internal class SerializedUniversalRenderPipelineAsset
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public SerializedProperty mixedLightingSupportedProp { get; }
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public SerializedProperty useRenderingLayers { get; }
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public SerializedProperty supportsLightCookies { get; }
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public SerializedProperty debugLevelProp { get; }
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public SerializedProperty volumeFrameworkUpdateModeProp { get; }
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public SerializedProperty volumeProfileProp { get; }
@@ -163,7 +162,6 @@ public SerializedUniversalRenderPipelineAsset(SerializedObject serializedObject)
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mixedLightingSupportedProp = serializedObject.FindProperty("m_MixedLightingSupported");
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useRenderingLayers = serializedObject.FindProperty("m_SupportsLightLayers");
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supportsLightCookies = serializedObject.FindProperty("m_SupportsLightCookies");
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debugLevelProp = serializedObject.FindProperty("m_DebugLevel");
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volumeFrameworkUpdateModeProp = serializedObject.FindProperty("m_VolumeFrameworkUpdateMode");
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volumeProfileProp = serializedObject.FindProperty("m_VolumeProfile");

Packages/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAsset/UniversalRenderPipelineAssetUI.Drawers.cs

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@@ -171,7 +171,6 @@ static void DrawRenderingAdditional(SerializedUniversalRenderPipelineAsset seria
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{
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EditorGUILayout.PropertyField(serialized.srpBatcher, Styles.srpBatcher);
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EditorGUILayout.PropertyField(serialized.supportsDynamicBatching, Styles.dynamicBatching);
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EditorGUILayout.PropertyField(serialized.debugLevelProp, Styles.debugLevel);
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EditorGUILayout.PropertyField(serialized.storeActionsOptimizationProperty, Styles.storeActionsOptimizationText);
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}
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Packages/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAsset/UniversalRenderPipelineAssetUI.Skin.cs

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@@ -31,7 +31,6 @@ internal static class Styles
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public static GUIContent srpBatcher = EditorGUIUtility.TrTextContent("SRP Batcher", "If enabled, the render pipeline uses the SRP batcher.");
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public static GUIContent storeActionsOptimizationText = EditorGUIUtility.TrTextContent("Store Actions", "Sets the store actions policy on tile based GPUs. Affects render targets memory usage and will impact performance.");
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public static GUIContent dynamicBatching = EditorGUIUtility.TrTextContent("Dynamic Batching", "If enabled, the render pipeline will batch drawcalls with few triangles together by copying their vertex buffers into a shared buffer on a per-frame basis.");
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public static GUIContent debugLevel = EditorGUIUtility.TrTextContent("Debug Level", "Controls the level of debug information generated by the render pipeline. When Profiling is selected, the pipeline provides detailed profiling tags.");
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// Quality
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public static GUIContent hdrText = EditorGUIUtility.TrTextContent("HDR", "Controls the global HDR settings.");

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