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Update motion vector eye count to 4 to accommodate quad view
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Packages/com.unity.render-pipelines.universal/Runtime/MotionVectors.cs

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Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ internal sealed class MotionVectorsPersistentData
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{
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#region Fields
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private const int k_EyeCount = 2;
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private const int k_EyeCount = 4;
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readonly Matrix4x4[] m_Projection = new Matrix4x4[k_EyeCount];
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readonly Matrix4x4[] m_View = new Matrix4x4[k_EyeCount];

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