You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Removing duplicated property in lit shader (#3564)
* Removing _GlossMapScale duplicated property in lit shader
* Extending test to check if shaders have duplicated properties
* Adding changelog entry
* Moving _GlossMapScale to obsolete properties as it is not used. Also removing it in complex lit as it is not using upgrade path
Co-authored-by: Felipe Lira <[email protected]>
Copy file name to clipboardExpand all lines: com.unity.render-pipelines.universal/CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -44,6 +44,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
44
44
- Fixed shadow cascade blend culling factor.
45
45
- Removed Custom.meta which was causing warnings. [case 1314288](https://issuetracker.unity3d.com/issues/urp-warnings-about-missing-metadata-appear-after-installing)
46
46
- Fixed a case where shadow fade was clipped too early.
0 commit comments