You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ShaderGraph: remove duplicate LIGHTMAP_ON and DIRLIGHTMAP_COMBINED variants for builtin-deferred
Unnecessary duplicate variants may be created due to the simultaneous usage of
- `multi_compile_prepassfinal`
- `LIGHTMAP_ON` and `DIRLIGHTMAP_COMBINED` in different lines.
for deferred mode in built-in RP.
This PR removes the usage of `LIGHTMAP_ON` and `DIRLIGHTMAP_COMBINED` to prevent the creation of these duplicate variants.
[POI-828 [Shader System] Shader Variant Management](https://jira.unity3d.com/browse/POI-828)
Copy file name to clipboardExpand all lines: Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Targets/BuiltInLitSubTarget.cs
0 commit comments