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markg-unityEvergreen
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DOCG-6486 Correct output type in Perlin Noise page
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Packages/com.unity.visualeffectgraph/Documentation~/Operator-PerlinCurlNoise.md

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@@ -28,4 +28,4 @@ A good use case for Curl Noise is emulating fluid or gas simulation, without hav
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| **Output** | **Type** | **Description** |
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| ---------- | -------- | ---------------------------------------------- |
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| **Noise** | Float | The noise value at the coordinate you specify. |
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| **Noise** | Float, Vector2, or Vector3 | The noise value at the coordinate you specify. |

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