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alelievrEvergreen
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Fixed the recorder output to render target
Fixed an issue in recorder with output textures caused by a previous PR: https://github.cds.internal.unity3d.com/unity/unity/pull/46637
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  • Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera

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Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs

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@@ -1735,7 +1735,8 @@ internal void ExecuteCaptureActions(RenderGraph renderGraph, TextureHandle input
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{
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var inputDesc = renderGraph.GetTextureDesc(input);
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var targetSize = RTHandles.rtHandleProperties.currentRenderTargetSize;
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passData.viewportScale = new Vector2(targetSize.x / finalViewport.width, targetSize.y / finalViewport.height);
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passData.viewportScale = new Vector2(finalViewport.width / targetSize.x, finalViewport.height / targetSize.y);
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passData.blitMaterial = HDUtils.GetBlitMaterial(inputDesc.dimension);
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passData.recorderCaptureActions = m_RecorderCaptureActions;

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