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Adrian1066Evergreen
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[content automatically redacted] touching PlatformDependent folder
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+5
-25
lines changed

2 files changed

+5
-25
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Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Scenes/075_TilemapRenderer_SpriteAtlas_MixedSecondaryTextures/Material/075_Shader.shader

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@@ -51,16 +51,16 @@ Shader "Custom/075_Material"
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SHAPE_LIGHT(0)
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/CombinedShapeLightShared.hlsl"
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CBUFFER_START(UnityPerMaterial)
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TEXTURE2D(_MainTex);
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SAMPLER(sampler_MainTex);
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TEXTURE2D(_MaskTex);
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SAMPLER(sampler_MaskTex);
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half4 _WindDir;
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half4 _WindOffset;
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half4 _MainTex_ST;
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half4 _MaskTex_ST;
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CBUFFER_END
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TEXTURE2D(_MainTex);
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SAMPLER(sampler_MainTex);
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TEXTURE2D(_MaskTex);
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SAMPLER(sampler_MaskTex);
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Varyings CombinedShapeLightVertex(Attributes v)
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{

Tests/SRPTests/Projects/UniversalGraphicsTest_2D/Assets/Test/TestFilters/TestCaseFilters.asset

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@@ -83,23 +83,3 @@ MonoBehaviour:
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XrSdk:
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StereoModes: 0
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Reason: PS4 Pro doesn't accept backbuffer target resolution
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- FilteredScene: {fileID: 0}
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FilteredScenes:
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- {fileID: 102900000, guid: 606833216bc06f442aeede4ae93a98be, type: 3}
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ColorSpace: -1
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BuildPlatform: 31
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GraphicsDevice: 4
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Architecture: 0
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XrSdk:
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StereoModes: 0
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Reason: Mask Shader not rendering
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- FilteredScene: {fileID: 0}
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FilteredScenes:
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- {fileID: 102900000, guid: 606833216bc06f442aeede4ae93a98be, type: 3}
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ColorSpace: -1
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BuildPlatform: 44
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GraphicsDevice: 4
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Architecture: 0
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XrSdk:
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StereoModes: 0
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Reason: Mask Shader not rendering

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