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DOCG-5705: Corrected a sentence, added a reference to an overview page (how to inject render passes).
DOCG-5705: Corrected a sentence, added a reference to an overview page (how to inject render passes).
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Packages/com.unity.render-pipelines.universal/Documentation~/renderer-features/intro-to-scriptable-render-passes.md

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@@ -14,7 +14,7 @@ You can use Scriptable Renderer Features to inject Scriptable Render Passes into
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## <a name="scriptable-render-pass"></a>What is a Scriptable Render Pass?
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You inject a Scriptable Render Pass into the render pipeline to achieve a custom visual effect. To do this, you add the Scriptable Render Pass via a MonoBehavior script with the `EnqueuePass` method and add this script as a component to a renderer, camera, or GameObject.
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You inject a Scriptable Render Pass into the render pipeline to achieve a custom visual effect. For more information, refer to [Adding a Scriptable Render Pass to the frame rendering loop](../inject-a-render-pass.md).
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A Scriptable Render Pass lets you to do the following:
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