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adrien-de-tocquevilleEvergreen
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[APV] Various Fixes
Fixed missing option to offset probe at runtime, can be used for camera relative rendering on large worlds, or when loading scene at a different location than where it was baked Fixed baking when using terrain trees with LOD groups Fixed warnings in various shaders Fixed dispatches too large for sky occlusion that would result in errors when baking Slightly changed the thread group size and batch size to reduce time spend in baking shaders to avoid windows TDR errors Fixed to debug modes when using baking offset Fix error when we try to delete temp directory but it was marked as readonly by the OS Increase test coverage
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Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Streaming.cs

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@@ -596,7 +596,7 @@ void ComputeMinMaxStreamingScore()
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maxStreamingScore = Mathf.Max(maxStreamingScore, m_LoadedCells[m_LoadedCells.size - 1].streamingInfo.streamingScore);
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}
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}
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/// <summary>
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/// Updates the cell streaming for a <see cref="Camera"/>
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/// </summary>

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