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[Port] [6000.2] docg-7325: Specify that Shader Graph doesn't support XR in the Built-in Render Pipeline.
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Packages/com.unity.shadergraph/Documentation~/install-shader-graph.md

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@@ -12,7 +12,10 @@ Use Shader Graph with either of the Scriptable Render Pipelines (SRPs) available
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As of Unity version 2021.2, you can also use Shader Graph with the [Built-In Render Pipeline](https://docs.unity3d.com/Documentation/Manual/built-in-render-pipeline.html).
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> [!NOTE]
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> Shader Graph support for the Built-In Render Pipeline is for compatibility purposes only. Shader Graph doesn't receive updates for Built-In Render Pipeline support, aside from bug fixes for existing features. It's recommended to use Shader Graph with the Scriptable Render Pipelines.
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> - Shader Graph support for the Built-In Render Pipeline is for compatibility purposes only. Shader Graph doesn't receive updates for Built-In Render Pipeline support, aside from bug fixes for existing features. It's recommended to use Shader Graph with the Scriptable Render Pipelines.
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> - In the Built-In Render Pipeline, Shader Graph doesn't support XR.
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> - In the Built-In Render Pipeline, GPU Instancing doesn't work with Shader Graph shaders.
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> - In URP and HDRP, GPU instancing works with custom shaders only if you disable the [Scriptable Render Pipeline (SRP) Batcher](SRPBatcher) or [make a shader incompatible with the SRP Batcher](SRPBatcher-Incompatible).
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## Installation
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