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YohannVaastUnityEvergreen
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SpeedTree 9 Shader error when opening a project
https://unity.slack.com/archives/C6Y79CZM0/p1710790550283199 Adding null check to avoid the error, like other Shaders.
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Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.DefaultResources.cs

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@@ -53,10 +53,10 @@ public partial class HDRenderPipelineAsset
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#region SpeedTree
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/// <summary>HDRP default speed tree v8 shader</summary>
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public override Shader defaultSpeedTree8Shader => defaultShaders.defaultSpeedTree8Shader;
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public override Shader defaultSpeedTree8Shader => defaultShaders?.defaultSpeedTree8Shader;
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/// <summary>HDRP default speed tree v9 shader</summary>
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public override Shader defaultSpeedTree9Shader => defaultShaders.defaultSpeedTree9Shader;
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public override Shader defaultSpeedTree9Shader => defaultShaders?.defaultSpeedTree9Shader;
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#endregion
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