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YohannVaastUnityEvergreen
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Add default Shader for ST9
- When opening the `HDRPTests` project, an error was logged in the Console complaining about an error with the `SpeedTree9` shader. - It was due to the missing `default shader` of ST9 in the HDRP global settings. - Opening the project the first time: it complains about it, and add it to the settings. So then, the error disappears when reopening the project.
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Tests/SRPTests/Projects/HDRP_Tests/Assets/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset

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@@ -378,6 +378,8 @@ MonoBehaviour:
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type: 3}
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m_DefaultSpeedTree8Shader: {fileID: -6465566751694194690, guid: 4819724840ee9444f9da841b477038ce,
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type: 3}
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m_DefaultSpeedTree9Shader: {fileID: -6465566751694194690, guid: d81c74dd5f463104ca482aa23ef2c798,
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type: 3}
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- rid: 120979388225814533
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type: {class: HDRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.HighDefinition,
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asm: Unity.RenderPipelines.HighDefinition.Runtime}

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