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JIRA: [UUM-69513](https://jira.unity3d.com/browse/UUM-69513)
Immediate Mode is a rendergraph debug mode that is only supported by non-NRP RG in HDRP
While we decide if we want to implement it for URP, it should be removed in URP so that users do not encounter issues with it.
newDebugUI.BoolField{nameAndTooltip=Strings.ClearRenderTargetsAtCreation,getter=()=>clearRenderTargetsAtCreation,setter= value =>clearRenderTargetsAtCreation=value},
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newDebugUI.BoolField{nameAndTooltip=Strings.ClearRenderTargetsAtFree,getter=()=>clearRenderTargetsAtRelease,setter= value =>clearRenderTargetsAtRelease=value},
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// We cannot expose this option as it will change the active render target and the debug menu won't know where to render itself anymore.
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// list.Add(new DebugUI.BoolField { displayName = "Clear Render Targets at release", getter = () => clearRenderTargetsAtRelease, setter = value => clearRenderTargetsAtRelease = value });
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newDebugUI.BoolField{nameAndTooltip=Strings.DisablePassCulling,getter=()=>disablePassCulling,setter= value =>disablePassCulling=value},
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newDebugUI.BoolField{nameAndTooltip=Strings.ImmediateMode,getter=()=>immediateMode,setter= value =>immediateMode=value},
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newDebugUI.BoolField{nameAndTooltip=Strings.EnableLogging,getter=()=>enableLogging,setter= value =>enableLogging=value},
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newDebugUI.Button
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displayName=$"{name} Render Graph",
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children=
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{
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nameAndTooltip=Strings.LogFrameInformation,
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action=()=>
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newDebugUI.BoolField
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{
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if(!enableLogging)
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Debug.Log("You must first enable logging before this logging frame information.");
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