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DOTSVisibleData unity_DOTSVisibleInstances[256]; // warning: if you change this value you should also change kBRGVisibilityGLESMaxElementCount in c++ code base
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DOTSVisibleData unity_DOTSVisibleInstances[256]; // warning: if you change this value you should also change kBRGVisibilityUBOShaderArraySize in c++ code base
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CBUFFER_END
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// Keep these in sync with SRP Batcher DOTSInstancingFlags
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