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Merge pull request #8150 from Unity-Technologies/internal/2021.3/staging
[Port] [2021.3] [Port] [2022.3] DOCG-7032 Add note about emissive decals
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Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md

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@@ -271,7 +271,7 @@ There is no support for ray tracing on platforms other than DX12 for now.
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HDRP ray tracing in Unity has the following limitations:
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- Doesn't support vertex animation.
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- Doesn't support decals.
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- Doesn't support emissive [Decals](Decal.md). To disable emission, go to the Decal Material Inspector window and disable **Affect Emissive**.
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- Doesn't support Box-shaped spot lights.
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- Doesn't support the volumetric part of the [fog](Override-Fog.md).
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- Doesn't support tessellation.

Packages/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Path-Tracing.md

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@@ -178,7 +178,8 @@ HDRP path tracing in Unity 2020.2 has the following limitations:
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- Tessellation.
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- Tube and Disc-shaped Area Lights.
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- Translucent Opaque Materials.
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- Several of HDRP's Materials. This includes Eye, Hair, and Decal.
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- Several of HDRP's Materials. This includes Eye and Hair.
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- Emissive [Decals](Decal.md). To disable emission, go to the Decal Material Inspector window and disable **Affect Emissive**.
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- Per-pixel displacement (parallax occlusion mapping, height map, depth offset).
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- MSAA.
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- [Graphics.DrawMesh](https://docs.unity3d.com/ScriptReference/Graphics.DrawMesh.html).

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