Skip to content

[Question] Constant-Buffer generation #47

@rickomax

Description

@rickomax

Hi!

Unity D3D compiler pipeline seems to generate constant-buffers code automatically gathering variables from the shader body.

Is this process done by any code on this repository?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions