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Incorrect emitted code when doing bitfield operation #52

@yxsamurai

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@yxsamurai

hi, I found a glsl/spirv shader code issue when doing bitfield packing in Unity, the same code works well in dx11(hlsl/dxbc), but things went wrong after converted to glsl/spirv by hlslcc.
Shader code below is tested in Shader-Playground
hlsl
glsl
'u_xlatu0.x' should not be overwritten in the first 'bitfieldExtract' and used as input for the second 'bitfieldExtract'

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